Saturday, 17 December 2011

Friday, 2 December 2011

Virtual Photography IV

Virtual PhotographyIV: 1 December






Saturday, 26 November 2011

Extended Exhibition on Amatsu

The exhibition that shows two of my sound installation on Amatsu sim is extended till the end of this year. If you haven't had the chance to see them yet, please do visit:

N00sphere Playground:
http://slurl.com/secondlife/Amatsu/89.0/187.0/21.0

Seduction:
http://slurl.com/secondlife/Amatsu/120.0/173.0/21.0

The description of the works can be found here:
http://goodwindseiling.blogspot.com/2011/10/relaunching-n00sphere-playground.html

Friday, 11 November 2011

Virtual Photography III

Virtual Photography III at White x White x White by Gallery Sayopiyo, Tokyo Sea, 11 November, 2011










Gallery Sayopiyo are Sayoko Moonwall and yoyo Quartz.  They have built a beautiful piece of architecture which hosts their artworks for  Jazz & Art Festival 2011.  It is currently located at http://slurl.com/secondlife/Tokyo%20Sea/207/131/21


Sunday, 16 October 2011

Official Announcement of "Seduction" and "N00sphere Playground"


My 2008 SL interactive sound installation "N00sphere Playground" is being relaunched on the Japanese sim Amatsu as part of a Japanese annual festival between 15 October and 13 November.  In conjunction, a new work titled "Seduction (Seduction of Mermaid)" is also launched on the same sim.

"N00sphere Playground" was commissioned by TaggingArt in Copenhagen as part of Virtual Moves exhibition at the National Gallery of Denmark.  Since then it has been permanently installed on HUMlab sim hosted by Umeå University in Sweden.  Now the work is re-installed on Amatsu for the festival, together with my new work "Seduction."

"N00sphere Playground" is an interactive sound installation in which avatars' own movements trigger various preprogrammed sounds. With its form that imitates and modifies a playground sphere, the work expresses the joy of play through the experience of interactive sounds. Beneath its surface, however, is an underlying notion of noosphere, closely related to Henri Bergson’s concept "Èlan Vital" and its role in evolution. The installation witnesses the unique inter-relation between creativity and play manifested in the dreamscape of Second Life.

"Seduction (Seduction of Mermaid)" is a new SL installation that contains interactive sound objects.  As the visitors interact with them, they leave their traces behind.  As in "N00sphere Playground,"  avatars' interactions with the sound objects create subtle nuances in sound composition, from silence to various volumes, each time different in its polyphonies. 

Seduction is immanent in human experience.  From buying a product to meeting a person in RL, via SL or on social web, we are always being seduced by word, image, sound, material, etc.  We seem to have a permanent need to get seduced.  An artwork is not an exception.  We interact with it, get seduced by it, and live with the experience. An artwork, for me, is not an object.  It is a way of getting to know someone.  It is an intimate way to enter into another's world.  And as such, we artists are bound to have to live with its consequences: fear of opening up oneself to another,  fear of rejection, and fear of death when our seduction fails.  For each work I produce, I have to go through the same experience: stripping, reaching out, and fearing the failure of seducing. Maybe, though in a strange way, we artists can be similar to the Sirens, who with their songs try to lure people to come nearer to the fatal attraction.  And maybe what we fear most is the fate of the Little Mermaid, who one day dissolves into the ocean foam and disappears.  As the second major SL work by my avatar Goodwind Seiling, I wanted to explore a domain beyond the distinction of "virtual/real" where the "virtual" has become already a natural part of me. By linking my avatar persona to my RL personality, "Seduction" is a work that signals that I am entering a new phase in my Second Life practice.

The two works are linked for the festival (from "N00sphere Playground" to "Seduction") but can also be visited separately:



Saturday, 15 October 2011

Opening N00sphere Playground + Seduction on Amatsu sim


The festival was opened today and now my works are officially open to the public.  Here are slurls to the works:

Seduction (Seduction of Mermaid) http://slurl.com/secondlife/Amatsu/120.0/173.0/21.0


The works are linked for the festival (from N00sphere Playground to Seduction) but can be visited separately.


Here is more info on both works: http://goodwindseiling.blogspot.com/2011/10/relaunching-n00sphere-playground.html  Not only work descriptions are there but also credits.


Thanks once again to all the people who were involved in making these works.




Wednesday, 12 October 2011

Virtual Photography II

Some more virtual photographing - 12 October, 2011 - at Amatsu sim









Some Scenes from Amatsu Sim

I will be showing my works "N00sphere Playground" and "Seduction" to the Danish University students tomorrow.  They are studying "Curation Across Virtual and Physical Space" taught by Linnea Jacobsen, who has  written about "N00sphere Playground" in her thesis.  Looking forward to meeting her students :)
Linnea and I met up at Amatsu sim to do some preparation for tomorrow. And while I was already inworld, I took this opportunity to fly around in various parts of Amatsu sim for the first time and took some pictures of "Amatsu sceneries."  (Amatsu hosts both of my works for the Japanese annual SL festival.  More info >> Relaunching "N00sphere Playground" + Launching New Work "Seduction")
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(detail from the sphere below)










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("kawaii"!!)
(The black cat is "alive."  It moves its ears and closes its eyes.  Comfy in addition)
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dinamite Kidd, the owner of the sim, has previously spent some 10 years in New Zealand and is a guide for outdoor activities.  His love for nature is clearly reflected on this sim. 




I like the sim because of the fact that it is more water than land.  I never understood why people want to have lots of land when you can build anything as sky-boxes up in the air.  Use your imagination - we don't need land to build buildings in SL...

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Some more images

(Still some more fundraising for the 3:11 earthquake/tsunami victims)
(Not only beautiful but also interesting picture: a part of it is constantly moving, a little like a small water-fall)